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Server requirements: PrimaxBattleRoyaleX generates a fresh world for every match and deletes it once the match ends. World generation runs on the server’s main thread, so a weak CPU or low RAM will cause noticeable lag. A quality managed Minecraft host or a dedicated VPS with a strong single-thread CPU and ample RAM is strongly recommended. Shared or budget hosting is not suitable.
PrimaxBattleRoyaleX v2.0.0 is a complete rewrite and is NOT backwards compatible with v1.x. Config files, folder structure, and settings have all changed significantly. Follow this guide to migrate safely while preserving your players’ statistics.
v2.0.0 is NOT backwards compatible. Do not drop the new JAR over your existing v1.x installation without following this guide — your old configuration will not work and may cause errors on startup.

Before You Start

Review what changes and what carries over before you begin. What changes in v2.0:
  • Config structure — the single config.yml from v1.x has been split into four dedicated files: config.yml, messages.yml, game-settings.yml, and world-settings.yml
  • Queue system — the queue has been rebuilt with improvements and new options
  • Spawn and lobby locations — stored location data does not transfer and must be re-set
What is preserved:
  • Player statisticsdata.yml player stats are automatically migrated by v2.0 on first startup
Downtime required:
  • Yes — a full server restart is required to complete the migration

Migration Steps

1

Back up your server

Copy your entire plugins/PrimaxBattleRoyaleX/ folder to a safe location before making any changes. Pay special attention to data.yml — this file holds all player statistics.
2

Remove the old JAR

Delete the v1.x PrimaxBattleRoyaleX JAR file from your /plugins directory. Do not start the server until the new JAR is in place.
3

Install the v2.0.0 JAR

Place PrimaxBattleRoyaleX-2.0.0.jar into your /plugins directory. Do not start the server yet.
4

Restart the server

Start (or restart) your server. PrimaxBattleRoyaleX v2.0 will automatically generate all new config files with default values and handle the migration of data.yml player statistics.Confirm in the console that you see:
5

Reconfigure your settings

Your v1.x settings will not carry over — you must recreate them in the new config files. The v1.x config.yml has been split into four files:Open each file and configure it to match your previous v1.x setup.
6

Set spawn and lobby locations

Location data does not transfer automatically. Stand at your desired positions and run the commands to re-register them:
  • /brsetspawn — sets the in-game spawn point
  • /brsetlobby — sets the lobby location players return to after a match
7

Verify player data

Confirm that player statistics migrated correctly by running:
This should return the player’s win count. If it returns 0 unexpectedly, check the server console for data migration errors.

What’s New in v2.0.0

v2.0.0 is a complete ground-up rewrite. Here’s a summary of what’s improved:
  • New config structure — settings are split across four focused files for easier management
  • Improved queue system — rebuilt queue with better handling of edge cases and new configuration options
  • Faster world operations — world creation and deletion are handled more efficiently, reducing server lag during match transitions
  • Improved performance — the rewrite is leaner and faster across the board
  • All known v1.x bugs fixed — the rewrite resolves every reported bug from the v1.x series
If anything goes wrong during migration, restore the backup you made in Step 1 and place the v1.x JAR back in /plugins to roll back safely. Your server will return to its previous working state after a restart.