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Server requirements: PrimaxBattleRoyaleX generates a fresh world for every match and deletes it once the match ends. World generation runs on the server’s main thread, so a weak CPU or low RAM will cause noticeable lag. A quality managed Minecraft host or a dedicated VPS with a strong single-thread CPU and ample RAM is strongly recommended. Shared or budget hosting is not suitable.
world-settings.yml controls how match worlds are generated and how the world border behaves throughout a match. This includes terrain generation settings, the starting border size, how quickly and how far the border shrinks, and the Y level at which players drop in at match start. File location: plugins/PrimaxBattleRoyaleX/world-settings.yml

World Generation

PrimaxBattleRoyaleX creates a fresh world for every match and deletes it automatically when the match ends.
Worlds are created fresh for every match and automatically cleaned up afterwards. You do not need to pre-create or manage any worlds manually.

TerraformGenerator Integration

If the TerraformGenerator plugin is installed on your server, PrimaxBattleRoyaleX will automatically use it to generate more varied and visually interesting terrain for each match. If TerraformGenerator is not installed, the plugin falls back to standard Minecraft terrain generation — no additional configuration is needed either way. Match worlds are fully deleted once the match concludes.

Border Settings

The world border starts large and gradually shrinks over the course of the match, forcing players into closer combat. All border values are measured in blocks (radius).
world-settings.yml

Spawn Height

world-settings.yml
A spawn-height above the terrain combined with elytra-enabled: true in game-settings.yml creates a classic Battle Royale drop-in experience — players glide down from above and choose their landing spot.