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Server requirements: PrimaxBattleRoyaleX generates a fresh world for every match and deletes it once the match ends. World generation runs on the server’s main thread, so a weak CPU or low RAM will cause noticeable lag. A quality managed Minecraft host or a dedicated VPS with a strong single-thread CPU and ample RAM is strongly recommended. Shared or budget hosting is not suitable.
Deathmatch is PrimaxBattleRoyaleX’s fast-paced, respawn-based combat mode. Unlike Solo and Squad where death means elimination, Deathmatch lets players respawn and jump right back into the action. There’s no waiting around — every death is just a setback, and every kill pushes you up the leaderboard. At the end of the match, the top 3 kill leaders are crowned and their scores are announced to all players.

How It Works

1

Match Begins

A timed Deathmatch starts — by default 10 minutes, though the duration is fully configurable. All participants are teleported into the arena with their starting equipment.
2

Respawn on Death

When a player dies, they respawn automatically with their starting equipment. Deaths don’t knock players out of the match — they just temporarily remove them from play.
3

Kills Are Tracked

Every kill is recorded in two places: the current match’s leaderboard score, and the player’s permanent Deathmatch kill statistics. Both update in real time throughout the match.
4

Border Shrinks

The world border can be configured to shrink during the match, keeping players close together and ensuring the action stays concentrated rather than spread across the map.
5

Match Ends

The match ends when either the timer expires or only 1 player remains in the arena. At that point, the top 3 players by kill count are announced to everyone on the server.

Kill Statistics

Deathmatch tracks two separate kill counts for each player:
Deathmatch kills are tracked separately from Solo and Squad kills in player statistics. Use %primaxbr_deathmatch_kills% to display Deathmatch-specific kill counts on scoreboards, tab lists, or any PlaceholderAPI-compatible plugin.

Features

  • Starting equipment on respawn — players receive a configured loadout each time they spawn, ensuring everyone re-enters the match ready to fight (configurable in game-settings.yml)
  • World border shrinks during the match — optionally shrink the border to keep combat zones tight and prevent players from camping the edges
  • Early end condition — if only 1 player remains in the arena at any point, the match ends immediately rather than waiting for the timer
  • Top 3 kill leaders announced — at match end, the three players with the most kills are broadcast to all players in a server-wide announcement

Configuration

All Deathmatch settings — including match duration, starting equipment, border shrink behavior, and respawn rules — are configured in game-settings.yml. See the Game Settings configuration reference for a full breakdown of every available option.